Thursday, December 14, 2017

Levy's PHX Dynasty: Intro

LEVY’S PHOENIX SUNS DYNASTY
(A 2K11 Association Mode based on Levy’s 1997-98 DLC and future updates)




We all remember the 2006 NBA Live basketball PC game which came out in the autumn of 2005. That’s when I played a ‘dynasty mode’ last time. So this year it’s been exactly 12 years since then! All this time I craved for a decent game to exercise my itchy fingers to play something similar – and that is happening NOW with NBA 2K11, still the best basketball videogame up to day. ;)

            I remember I liked the NBA Live series by EA Sports but they were missing some visual aspects that nowadays the market is oversaturated with. Unfortunately the NBA 2K series has taken a step back starting with NBA 2K12…which is why I enjoy using 2K11 and have modded the shit out of it too. :)) If you followed my work on the infamous NLSC website and Moddingway, you know I am talking volume here. :)


            So let’s get going with what seems to me to be the biggest NBA gaming experience so far over the last 20+ years (I started playing basketball videogames in the late 90s).

I am huge Phoenix Suns fan since I watched the Suns playing for the first time in 1991-1992 and then of course my basketball world was shaken in 1993 when Barkley & Co. lost to the UnstopaBulls following an injury of Cedric Ceballos who was a starter and possibly a Scottie Pippen stopper. Therefore I always chose Phoenix when playing NBA games no matter if it was on PlayStation 1 or 2 or PSP or PC.


            This year I thought of trying something new. I got tired of screwing around with the controller settings because the game always evolves. Actually the game is a code and it doesn’t evolve only adapts to us. The gamers evolve by becoming better at controlling the players in the game. That means we end up changing the game settings and sliders every now and then to make it more challenging. Well, you might like to do that every second week but I got bored of it!


Another aspect of basketball I like is coaching and managing. I did that in real life for a short time too. Because there is NO decent basketball manager game on the market although I tried pretty much all of them, I decided to try the Coach Mode in NBA 2K11 (which stupidly enough doesn’t exist in the newer instalments of NBA 2K!). And this is when the biggest surprise happened. With all the adjustments to the gameplay and the realistic player attributes I made over the years, with this mode on the game looks completely different. It is so good that beats the real NBA games on TV nowadays. You should try it sometimes but don’t forget to use my DLCs if you want realistic results! :)

Enough said. I will dedicate the following pages to write about the evolution of my Phoenix Dynasty game. And I will start by saying I was so busy having fun with it that I didn’t have time to even write about it. I only saved some in-game print screens and kept some important moments from several games I managed this first season.

The starting year is 1997 to be exact which was a great time to watch NBA as opposed to what is going on these days. Of course the whole 90s decade was dominated by Chicago with the exception of 1994 and 1995 when Michael Jordan decided to focus on his personal life and Houston had a great champion calibre team which brought them two trophies in a row.


            Before I go any further, I have to share some tips with you about the game settings so you understand why things happen the way they happen in my game.

            The general rule if you want my DLC to work is let the game handle the player skills I adjusted with REDeditor. As you might know, I used some formulas to insert realistic values in the Roster file based on real NBA stats taken from Basketball Reference website. I used the 36 minutes factor – that’s why we got high values for players who maybe never had the chance to play many minutes in real life but their skills are absolutely impressive. An example on the Suns is Horacio Llamas-Grey who’s rating is 80(!) but…his stamina and durability are extremely low. That means he will score and rebound at will if you let him unguarded but will play only a few minutes before being substituted for another player who’s durability is higher. And believe it or not, that is all realistic!



Oh, and players will get injured too based on those attributes! This is how I lost a couple of players on my roster to minor injuries this season for example John “Hot Rod” Williams who was at that time the starting center. But that opened my franchise to a new level because I started trading players. I will get into that soon.


Now, if you want to see realism in your – alas, simulated game – you will have to use my settings and sliders along with the “universal” Coach Profile (they all come set up and delivered by email if you ordered any of my DLCs). You can read about them and find them in the How To Play The Game section on my blog.

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