Showing posts with label 2K Sports. Show all posts
Showing posts with label 2K Sports. Show all posts

Sunday, May 24, 2020

How To Play The Game: the key to a better gaming experience

THE PHILOSOPHY BEHIND MY MODDING


      Have you ever wondered what it's like to play a basketball videogame that has a REAL feel like the actual NBA? First, you should play with patience and be smart in defense, but also allow your players to sift through team's offensive plays. Secondly, you might consider using my game settings along with my DLC for a much improved NBA gaming experience.

      I played videogames especially sports and basketball ones since 1990. Along with other experts of the game, I consider NBA 2K11 to be the best NBA videogame because of the high customization is capable of and its graphical beauty. I would take the 'photographic' player's faces in 2K11 over the 'cartoonish' faces in 2K14, the smooth realistic moves in 2K11 over the robotic moves in 2K14 any day! Even if it lacks newer animations and possibly smarter A.I. used by next gen NBA games, few people know that 2K11 turns into a more enjoyable game that comes close to perfection if you tweak the game sliders, the coach profile(s) and players skills and tendencies.

      Therefore all my efforts between 2014 and 2020 went into a constant battle against the limitations of the crazy arcade style of play with unrealistic fastbreaks and an unfair stealing tendency implemented by default by 2K Sports. This 2K system that I called "monkeys on steroids" has been in use in all of their game installments ever since and is apparently loved by the masses for obvious reasons: it gives you pleasure quickly!


     One thing no one can fix with 2K Sports is the "momentum" which is a code that software developers put in the game engine. It is the least troublesome bug which causes you to miss several shots in a row sometimes but on the other hand helps you when the opponent is forced to miss many open shots as well. That same exact "momentum" happens usually during one quarter usually the 3rd when one of the teams makes a decisive 8-0 or 15-4 or similar run. This "momentum" evens things out and balances the game so none is winning/losing by a big margin. But apparently we can all live with that, right?

       The whole philosophy of my roster modding is that I’m using real player ratings and tendencies and almost everything in my game is based on a special formula using player’s data from basketball-reference.com I also set the Potential for EVERY player in the game to 0. This way I am trying to limit the "buggy"evolution of 2K player development over the season and the random change of player ratings (this is a bug that sadly makes the Association mode unplayable). Anyway, players Potential set to zero should stop them from reaching unrealistic and “off career” values because what we don't want is the players in the game to become better than their real-life counterpart. Let's keep the lack of realism to a minimum, shall we?


        In modding players I use career average stats per 36 mins. This will change the game drastically in terms of ratings. You have been warned, you won’t find the NBA hierarchy you were used to because there is no such thing as an overall rating chart for my game! NBA gamers especially those who play online got used to the 2K flawed system. What 2K Sports has been doing is they bump overall ratings for NBA players who have a fanbase through notifications and several updates kids run to download from 2K servers. In my opinion and other experts of the game, they should have historical stats as a real foundation instead of trendy hypes that only exist to satisfy their customers who are willing to pay anything for instant gratification. But to them it is all just a game while for real fans who watched NBA games and not just highlights (like millennials or NBA team bandwagoners do since HD TVs exist)…"it’s not just a game" to paraphrase the 90s NBA ads for the ‘I Love This Game’ campaign.


      To go into more details, 2K Sports favors tall men and their skills used close to the basket like rebounding, blocking, dunking and inside shooting. Those were the most important factors for MyPlayer mode you probably guessed why. If not, here is the explanation. Kids who are the target customer for 2K games, always bought the game to create their player who could dominate the opponents instantly so they were given those factors to boost their character. Basically if you played as a very tall center you were given less skill points but you would dominate under the basket offensively and defensively thanks to your size. This is something that ruined the real NBA feel of the game!

     If you ever looked at NBA game boxscores, you know centers in the NBA have huge field goal percentages because they operate so close to the basket that they often score with minimal effort that sometimes is a simple tip of the ball or an easy dunk. Their field goal percentage (FG%) is over 50% in most cases. Once we apply the conversion formula for historic NBA stats to the game index, that 50+% translates to 80+ as their shooting skill. And the sad part is this weighs a big part of the players overall rating. In case you didn't know, the CPU is making its team lineups and even substitutions based on the player's overall rating in an automated effort to present the game with the best players on the court. 2K's idea wasn't bad to begin with but...that doesn't tell you the truth behind this method we debunked just now.


         It took me years to find a way to avoid the 2K BAD (aka for commercial purposes) intended system. As a result, the roster files I've created have historically accurate lineups but players ratings are based on 36 minutes real stats. Don't worry, inside my formulas there is a Stamina value that takes care of how early the players get tired. It means the "mediocre" players who played only 5 or 10 minutes in real life will ONLY last 5-10 minutes on the court in my game. And then there is the Touches value that decides how often a player will get the ball when moving to offense basically telling the game how important he is for the team and if his teammates should give him the ball or not.

        Now you are starting to get the big picture: even if those "mediocre" players with high ratings per 36 minutes will be on the court because the CPU chooses them, they will get tired early and when that happens another factor will kick in: the Fatigue effect which will lower their skills and make them miss shots or turn over the ball, so in the end those high rated players who in fact are mediocre will not be that great. And to add one more value, the Consistency decides which player will be hard to guard and able to score at will or go on a hot streak (that is the real Barkley while "mediocre" players will not be consistent!).


       And again - if you are into technicalities - the 36' per game system is the only way to calculate player ratings for every player even for those who played only 5 or 10 minutes per game because it uses multipliers so it evens out the stats for all NBA players as if they all played 36 minutes per game. The only downside - that Charles Barkley complained about on the Open Court show - is that some mediocre players who never seen more than 5 or 10 minutes per game coming off the bench might get better overall ratings with the 36 minutes per game system than...Charles Barkley! Which is fine with me because some players who never got the chance to play a lot were actually fantastic (they went overseas and won major competitions with mediocre teams!).      


      In my game, reserve players will almost be as good as the starters and they will get enough minutes to prove themselves worthy just like the real NBA where, when a starter is injured another rookie can take his place and become a star. Examples in the 2014 wee Taj Gibson, Donald Sloan, Tony Wroten, Draymond Green (who have taken David Lee's spot in the GSW starting lineup in 2015). Jeremy Lin (who got his "Linsanity" nickname for that reason) is another good example from the last decade. For retro fans, Elliott "Socks" Perry is another good example when he replaced an injured starter Kevin Johnson in 1995 for Phoenix. Given them the chance to play, these surprise backup players can put up similar numbers to their all-star teammates. NBA player's “per 36 minutes” stats proves my point: just go to basketball-reference.com and start comparing random players by their 36 minutes stats.

       According to this “new order of things”, players have lower overall ratings than you are used to see in NBA videogames. It just happens because of the formulas I am using according to which rebounds, consistency and many other factors are only at half what you are used to see in EA and 2K games. It gives a better ratio between 0 and 99 and it won't boost player's percentages. And on top of that it doesn't mess up the gameplay when these values are combined with the Game Sliders. In other words it keeps things under control so none of the players gets boosted by the 2K gameplay bugs (yes, they are quite a few "thanks" to the game programmers who don't have real basketball experience).


      Speaking of sliders, the best version of my sliders is dated October 18th, 2022. This is something I was working on for 6 years and been waiting for...for 25 something years since I first started playing NBA videogames! It goes along with an adjusted "universal" Coach Profile. Feel free to download my NEWEST SLIDERS. I use this in Coach Mode as I stopped using a game controller and  I have no pleasure in controlling players on the court but prefer to coach and simply watch the way the game emulates the real NBA. By the way, I find it shocking people don't know that NBA 2K11 has the perfect basketball manager type of game included. All you need to do is switch on the Coach Mode and there you are as the coach of an NBA team!

       For more than a year I emphasized positional player tendencies that include driving to the basket, rebounding offensively with better dunking and active behavior from the big men with their ability to 'putback' a shot typical to the modern style of play; also the way players 'contest a shot' has been recalculated for all players in my database according to their historical defensive stats.

      Since February 2019, all players got a +15 in Strength which helps in not missing an easy layup (that was necessary especially for guards because in my system they are rated the lowest in scoring inside the paint area. Now players go on fastbreak more often and less annoyingly with the Fastbreak slider at 30. If they are not well defended, one or two players will run on offense right after their team was scored on. This is way more different than the buggy 2K fastbreak system and it gives a natural feeling to the gameplay.


       I finally reached the perfect balance in terms of gameplay and scoring in October 2022 when I added the final touch to a series of prior adjustments: I used a stats based formula for the Clutch slider for each player in order to differentiate between prime time players who were really 'clutch' their entire career and the mediocre ones. There was also a -20 value to the Vertical for all players to reflect realistic athletic skills. Now players have between 25 and 45 inches verticals just like in real life where 28'' is the average in the NBA. Now both User and CPU teams score around 100 points a game with about 90 field goal attempts per game each while shooting realistic percentages (45-ish in FG, 30/45-ish in 3s depending on defense/desperation shots, FT are as real as they can be if you leave the REAL FT% setting untouched).

       There were a few issues I needed to fix so the game will look more realistic and challenging. It's worth mentioning 2K Sports completely messed up the offensive rebounding and the block for at least 5 years in a row. Therefore I fixed the rebounding issue so now both teams have Off Reb at 100 and Def Reb at 0. The blocking value was set to 1 (if it's 0 the stats won't count the in-game blocked shots; if more than 1, the game will abuse it - stupid 2K!).


      Another thing I did in May 2020 was to raise the attempted dunks frequency, on-ball steals and shot contest along with the help defense strength and the steal success. The rate at which players get fatigued was increased to 20 from 50 (yes, the effect is reversed in 2K games!) so more substitutions will be needed as it happens a in real game situation. As a result, you will have more turnovers, fouls, more free throws, smarter substitutions, more but also a few missed dunks, better player coverage on the court, a real battle in the paint area especially for getting the rebound, putback shots after rebounding offensively, some early foul trouble for certain players who were very aggressive historically and committed more fouls in the NBA etc.

     Now both the CPU and the User have the same game sliders (except for a slight adjustment in shooting for the User because my game is now on All Star level which gives a much needed boost to the CPU defense) and they do miracles when used in Coach Mode! For playing without the Coach Mode you might have to adjust some sliders according to your level. I recommend touching only the Off or Def Awareness sliders for the CPU: if it's too hard, decrease them; if it's too easy, increase them.


      These sliders work with my Roster files (and possibly with other mods different than mine) as they go hand in hand with the adjustments I made to the players - yet another reason to use my mods. So far I highly recommend to use them with the mods I released so far (1992-93 DLC, 1995-96 DLC, 1997-98 DLC, 1999-00 DLC, 2002-03 DLC, 2006-07 DLC, 2008-09 DLC, 2010-11 & 2011-12 DLC, 2014-15 DLC, 2017-18 DLC, 2018-19 DLC. 2019-20 DLC) and the future mods. This is the best version of my sliders/settings and roster. The only thing I might change in the future will be the customization of individual player's tendencies and hot spots.

       Here is the template for the Coach Profile(s). It is already contained in the Roster & Season files that you acquire from me when paying for my mods. This is vital for the way teams play on the court and obviously can influence the score so...make sure you keep it unchanged when playing my mods.

Offensive Tempo - 50
Defensive Pressure - 50
Help Defense - 50
Fast Break - 50
Crash Boards - 50
Run Plays - 25
Double Teams - 25
Zone Usage - 10
Bench Depth - 50
Take Inside Shots - 50
Take Close Shots - 50
Take Mid-Range Shots - 50
Take 3PT Shots - 55
Attack the Basket - 100
Look for Post Players - 25
Throw Alley Oops - 1

     And lastly, the GAME SETTINGS In my settings the substitution method is set to “fatigue” instead of “rotation” because it works better with the sliders and the progress of the game during a match plus this way it respects the actual playtime NBA players have got during their career and make better use of the bench players. Now how cool is that?

Game Difficulty SUPERSTAR (where the CPU will defend better and compete realistically)
Game speed 45
Player speed 50
Substitution Method (in Association/Season Settings & Coach Settings) Fatigue
Fatigue ON
Clutch ON
Injury OFF
Shooting% & FT% REAL PLAYER (if you switch this to USER it will affect the players stats/score development/balance of the game!)
FT Difficulty 50
Coach Settings all to AUTO *except for the Late Game Fouling

         Fee free to share your opinion and show us your results after using these settings and sliders. But before that I should tell you there are a few things from the real NBA that cannot and will not be simulated in videogames! Don't ask me why, nobody knows why they don't work in the artificial (A.I.) world - but probably it is best this way or else we would all live in a matrix. :))

Wednesday, March 18, 2020

Levy's 2019-20 NBA Season DLC is launched



Hello, fellow NBA gamers! Here I am with another great release before the stupidity of the human race (in case you are one of those morons who abuse the term racism simply because you are a P.C. baby, it's time for you to know there is and always has been only one race on this planet; the rest is called ethnicity!) wipes all of us out with the help of a flu related virus that we should have found an antidote for since the last epidemic in 2003 but during the last 17(!) years of so-called advanced technological era, scientists and politicians were busy jerking off while watching their pile of money growing bigger.

I've created the 2019-20 NBA Season DLC after the 2020 All-Star weekend so the 2019 NBA draftees are properly configured to give realistic results in the game. It is probably the best version of NBA 2K11 visually thanks to the various patches made available by the Chinese modders and also the huge amount of work done by me which comes with a ton of experience in modding this game on a  daily basis since 2014. 

The whole database for the players was completed 100% and done separately by me. This means every tendency and move of each player you see in the game is the effect of my formulas and testing. I like realism in my game and I am against the randomness of the arcade gaming that unfortunately is preferred by the mass gamers these days. I also added new photos for each player downloaded from the best photo archives and then modified one by one with photo editing software to match the NBA 2K11 game presentation.

If you followed the evolution of my NBA 2K11 modding throughout the years, you already know my game is now faster, teams shoot more threes, have better defensive skills, there are more dunks in transition, teammates box out and big men rebound more intelligently, all players make better use of the screens, and the CPU makes better substitutions based on the fatigue method (which triggers the real NBA stamina of each player separately). 

The 2019-20 NBA season DLC contains:

- a realistic gameplay based on my own formula that gives realistic scores, percentages and correct movement of players on the court that emulates the real NBA pace

- complete roster (14-15 players) and an accurate lineup plus correct situational (starters and bench players) for each team; also a few free agents and basically every player who was active in NBA for at least 5 games this season

- advanced textures for player faces created specially for NBA 2K11 or in many cases taken from NBA 2K14 and applied to 2K11 faces (with tattoos!) that make players in this mod look crispy clean and more realistic than any other video game on the market in 2020 thanks to the genius in rendering of 2K11 that is so difficult to match

- the All-Star weekend with accurate players that you can use in the Quick Play mode and realistic jerseys, arena and court

- accurate skills and tendencies for each player using a template and several formulas based on real historical statistics of NBA players career as they are presented by https://www.basketball-reference.com (mainly career average ratings per 36 minutes)

- a completely new portrait system for the player's in-game photos with long rectangular action photos

- some players' names were tweaked to match the NBA 2K11 name list so the arena announcers can pronounce them; those who weren't on the 2K list in 2010 when the original game was launched will be called by the number on their jersey

- real coaches names (two per team) with real height, cyberfaces and experience years

- real courts and jerseys with correct colors for each team used in 2019-2020

- an NBA TV presentation and scoreboard with the addition of my logo for the 2019-20 NBA Season DLC

- my own global for 2K11 that includes the best stuff released over the years in the gaming community including progressive sweat, skinnier/realistic legs, Nike accessories, long leg pads etc.

- new canvas style background photos of the top players in the NBA this year for the game menu

- a few G-League teams with jerseys and courts to replace some now defunct D-League teams (credits to DaCrispy!)

If you want to understand how my version of the game works, you should go to the How To Play The Game link on this blog. There are explanations about the Game Settings, Game Sliders (that also work with the Coach Mode on) and the Universal Coach Profile.

Installation guide for my roster file:

1. Pay & get the roster file (.ROS) and the season file (.RFG) then place them into your NBA 2K11 SAVES folder.

2. Download ALL mod files (.iff, .cdf) from the links I will send you by email and install them into your NBA 2K11 GAME folder.

3. Lastly, start the the game and load the game files. To do this, go to “Options”, select “Load/save”, and load > “Roster1920″ or "Season1920". Go to “Manage Roster” to check if you have successfully updated your NBA 2K11 PC roster.

In case you're interested in acquiring this mod, send me an email to leeunagi@gmail.com first. After that I will provide you with my PayPal account where you can send your payment for this mod. As soon as I cleared your payment, you will receive an email from me containing the Roster (.ROS) file and the Season Mode (.RFG) file along with all the links to the files contained in this DLC. I am looking forward to hearing from you. Enjoy your game, folks!

Sunday, February 17, 2019

The 2018-19 NBA Season with the 2019 NBA All Star Game is out!


        Good news, everyone. The wait is over! A few hundred of hours of work on my side, a few spare bucks on yours is all it takes to have the best version of the 2018-19 NBA Season on PC. Yeah baby, 2K11 is still by far the best basketball game in 2019! I know I said earlier that I am not gonna publish the work I've done with the recent NBA seasons but guess what...I decided to do it instead. Thanks to my sponsor (Igor, you're the man!) I got very motivated and in less than a month I managed to update the 2018-19 NBA Season.
     Not just that the game now looks awesome but with the newest gameplay and a couple of more minor adjustments for the formulas I use, it feels better than the non-competitive NBA games on TV! If you were used to my older gameplay you will be surprised how much it changed. Now it is faster, teams shoot more threes, have better defensive skills, there are more dunks in transition and big men rebound more intelligently, all players make better use of the screens, and CPU or allegedly coaches substitute players better etc.
      This is really how I imagined the game 8 years ago. I love it so much that I decided to buy a game controller (I haven't had one since 2014 because I was enjoying managing my teams with the Coach Mode on since then) and took on my favorite Phoenix Suns trying to dig them out of the bottomless hole they are historically in. Let's call it the snakes pit of Arizona desert. Haha!
        In other news, I decided to give the real 2018-19 NBA season another chance and occasionally I am watching full games especially with Philadelphia 76ers, Lakers and Toronto. You can tell I appreciate the new, young team in Philly, or Lebron and Kawhi. The rest...I find it boring especially with the non-competitive rules the NBA managed to lower the standards this decade.
        I've chosen to release and post the 2018-19 NBA Season DLC during the All Star weekend on 15-17th February 2019. But as far as my concern I won't watch anything related to the 2019 All Star Game. This event died a long, long time ago. FYI this is why the organizers are trying to bring back the good old times and ask Vinsanity take part in the dunk contest and Dirk in the 3 point contest. 'Cause that's when 'tha real shit' happened!
       This doesn't mean I don't respect the game; on the contrary, I created it and add it to my game! Everything related to the actual NBA season is represented properly in my DLC. To be honest, I love the videogame more than the reality recently; of course when it comes to NBA played in the 90s, I prefer the reality and often go back and watch games from that era (I just bought another 2TB HDD to archive the games I have!). 
        The 2018-19 NBA Season DLC is the product of a few hundreds of hours of work. It contains:
- realistic gameplay based on my own formula that gives realistic scores/percentages and also correct movement at a real NBA speed on the court
- complete roster (14-15 players) and accurate lineups plus correct situationals (starters and bench players) for each team; also a few free agents and basically every player who was active in NBA for at least 5 games before the deadline in February 2019
- high definition and many 'new generation' textures from NBA 2K14 & 2K19 applied to 2K11 faces (with tattoos!) that make players in this mod look crispy clean and - thanks to the rendering of 2K11 - more realistic than any other 2K game on the market in 2019!
- the All-Star weekend with accurate players that you can use in the Quick Play mode and realistic jerseys, arena and court based on previews published by nba.com early February 2019
- accurate skills and tendencies for each player based on a template and several formulas I use now that take into account real stats from NBA players career (it calculates career average ratings per 36 minutes from the data sheet on https://www.basketball-reference.com)
- a completely new portrait system for the player's in-game photos with long rectangular action photos
- some players' names were tweaked to match the NBA 2K11 name list so the arena announcers can pronounce them; those who weren't on the 2K list will be called by the "Money" nickname (this way at least it sounds like a made basket when they score but if you don't like it, you can change these things in the game by editing the player's bio)
- real coaches names (two per team) with real height, cyberfaces and experience years
- real courts and jerseys with correct colors plus the city edition jerseys for each team used in 2019
- an NBA TV presentation and scoreboard with the addition of my logo for this DLC
- my own global for 2K11 that includes the best stuff released over the years in the gaming community including progressive sweat, skinnier/realistic legs, Nike accessories, long leg pads etc.
- new canvas style background photos of the top players in the NBA this year for the game menu
- a few G-League teams with jerseys and courts to replace some now defunct D-League teams (credits to DaCrispy!)
       This DLC comes with all the necessary files plus the Roster file and the Season Mode file where I set up complete roster for the teams along with accurate lineups from the beginning of the season. Be warned you will need to use my Game Sliders and Coach Profile plus Fatigue as substitution method that is in the Settings file (don't worry it will be all sent to you by email!). The game is using Real Player FG & FT percentages and I advise you to play it that way if you want to see realistic effects.
        If you want to understand how my version of the game works, you should go to the How To Play The Game link on this blog. There are explanations about the Game Settings, Game Sliders (that also work with the Coach Mode on) and the Universal Coach Profile.
        Installation guide for my roster file:

1. Pay & get the roster file (.ROS) and the season file (.RFG) then place them into your NBA 2K11 SAVES folder.

2. Download ALL mod files (.iff, .cdf) from the links I will send you by email and install them into your NBA 2K11 GAME folder.

3. Lastly, start the the game and load the game files. To do this, go to “Options”, select “Load/save”, and load > “Roster1819″ or "Season1819". Go to “Manage Roster” to check if you have successfully updated your NBA 2K11 PC roster.

        In case you're interested in acquiring this mod, send me an email to leeunagi@gmail.com first. After that I will provide you with my PayPal account where you can send your payment for this mod. As soon as I cleared your payment, you will receive an email from me containing the Roster (.ROS) file and the Season Mode (.RFG) file along with all the links to the files contained in this DLC. I am looking forward in hearing from you. Enjoy your game, folks!

        Here are a few extra, random screenshots for you taken during the season I am playing with the terrible Phoenix Suns.

Tuesday, February 5, 2019

Music (and videogames)


       I never posted about my musical preferences before so I thought this is now the right time to do it. I am an avid music listener and by music I mean real music - and by that, music that makes your mind happy and your body bouncing. I started listening to Classic Rock in middle school and then in high school I switched to Blues. Everything that was Pop and the horrendous Rap aka Hip Hop had no effect on me. Jazz and Classical music were OK but represented the former generations who in my opinion gave up hope. I realize today my musical preferences would mean the same to the millennials but what the heck, we are not here to please everyone or else we wouldn't enjoy anything on our behalf, right?

      For many, many years I was a huge Blues (and Rock) music collector ending up having over 12000 albums while maintaining a website where I promoted tens of new albums every week. People could download those albums and later buy them at the usual store. It used to be the easiest way to promote yourself if you were a young artist. That was more than 10 years ago before YouTube took over with their ads. Obviously what I did is now called 'piracy' because some of the frustrated artists weren't happy they were losing a few bucks while other decent artists understood this was actually beneficial to them because more people found out about their existence and more fans showed up at their concerts and bought their merchandise. 

       But again, you can't make everyone happy. So...someone reported my page and Wordpress (yes, those MOFOs) decided to close my page without a warning. Last time I checked my website was worth $14000 and earlier that year someone saw a profit in it and offered to buy it but I refused to sell my soul. Now my soul is free while one of its layers is somewhere at the bottom of the sinking belly of the internet.

       Long story short...I am still listening to what I like. But I find it shameful there is less and less good music around. Everybody is talking about these shitty rappers when we all know that is NOT music but a social movement. And like any other protest, it isn't peaceful. So I am not interested in it nor in any other sub-culture products that promote it. Sadly this happens to videogames too. I am simply outraged to see that good funky music from the 90s videogames disappeared completely and was replaced by mumbling or screamed non-musical anger and depression of these so-called "musicians" who can't sing nor play any instrument anymore. 

        Here are a few oldie but goldie samples from back in the day. 


        My favorite by far is the NBA Live 97 menu music. Just like one of the comments to this video said...I spent hours on my Playstation One editing the roster while listening to this soundtrack. Another comments say: "This song fits the game and era it was made in so well, you could swear this would’ve been played as a theme for the NBA on TNT or TBS, or played during commercial breaks." And: "Damn I miss these tracks and 90s games, 90s owned...Fuck 2K!". Well said.


      Not game related in any way or form but I will post a few links to the best songs from my favorite musician. It's someone I have been watching early in his career. Once I've taken a 14000 kilometer journey (yes, you read it right!) to attend his concert in New York. Now he is one of the top guitar players in the world and has tens of millions of fans.